Seconds per score
Scoring possessions
THE NIGHT IN NUMBERS
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Reading saved games
Choose another date or use the arrows to move between nights with recorded events.
In start-time order. Scores and turns use the saved team assignments.
| Start | Score % | Turns | Score | Home team | Away team | Score | Turns | Score % | Median seconds per score | Median seconds per possession |
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All of each team’s games combined. Select a column heading to sort.
Score % = scores ÷ possessions. Each time cell shows its median, game-time samples, and a histogram; hover or focus a graph for details.
5-second buckets, with the longest durations grouped in a final ≥ bucket.
Scoring possessions
Scores, turns, and inferred final possessions
Did scoring or possessions speed up or slow down across games, in general? Dots are individual durations; the bright line is the pooled median in each minute.
Scoring possessions, by their ending time
All possessions, by their ending time
Do teams take better care of the disc as the game progresses, or get tired and turn it?
Totals across the night’s games. Turns recorded at 0:00 count as unsuccessful final possessions, not turnovers.
From the preceding score or turn, or game start, to a team’s score: the duration of its scoring possession. The same definition is used for teams, games, and the evening.
From the previous recorded event, or game start, to each score or turn. The interval belongs to the team recording that event. Time between points and other dead time is included.
If a completed game’s last event has at least 5 seconds left, the other team is credited with a final possession ending at the game’s time limit. This adds a possession, not a turn or a score. Turns recorded at 0:00 count as unsuccessful final possessions and are excluded from turn totals.
This report reads events saved on the server. Pending taps on a phone appear after they sync. Refresh to load new events; viewing stats does not record or finalize games.
Game-time plots stop at 18 minutes; events recorded after the limit sit at the right edge. Medians use the individual durations across all games.